Carrera 3 años Sculpting Online / Distancia en Valencia en UA School

Carrera 3 años Sculpting
  • UA School
  • Tipo : Grados
  • Modalidad: Online / Distancia y Presencial en Valencia
  • Duración: 3 year career
  • Precio:
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Sede principal del centro

  • ValenciaSede principal

    Hernández Lázaro 29

    Valencia - 46015, Valencia

  • Valencia

    Riba-roja de Túria, 15

    Valencia - 46394, Valencia

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Who is it for?
It is aimed at both professionals in the field and people who want to build a professional career in the field of Concept Art and Illustration, Digital Sculpting and CGI Production. With this training one gets to work professionally with Zbrush as an Artist (Cinema, Video Games, Shorts, Advertising, etc).

Comentarios:

Requirements: Leer más

- This course if for everyone but there is a mandatory access test.


Software

ZBRUSH - SUBSTANCE PAINTER - MARVELOUS DESIGNER - MARMOSET TOOLBAG - XNORMAL - PHOTOSHOP - MAYA o 3DSMAX. - PHOTOSHOP.


StartUp PROGRAM:

Learn how production companies work.

Take advantage of our 9-month acceleration program which offers the mentoring and necessary training for the development of all types of entrepreneurial projects. Work in a team and take advantage of our know-how as well as our facilities. Finish your training with a successful project and a professional demo-reel.

Lugar de impartición:

en Valencia-España o Hollywood-California

Profesorado:

- Rafa Costa
3D Generalist at Elite 3D
3D Artist and Concept Artist.
He has worked since 2003 for advertising agencies, design studios and architectural firms.
He has been involved in different projects such as: events, corporate videos, music videos, television programs, documentaries, movies, commercials and video games, such as BattleField 4, Mafia III and Star Citizen.

- Jorge Momparler
Concept Artist at Gameloft
Concept-artist and illustrator. I was worked on dozens of projects for videogames and developers such as GAMELOFT. I'm interested in everything related to creative design and visual communication. I am a curious person and I like to learn something new every day. However, if I have to choose, my approach would be conceptual art, and all that it entails. From sketches to final art, environments and characters, I enjoy every part of the process.

- Nacho Lapuente
Character Artist at Elite 3D
Character Artist at Elite 3D
Especialidades: Esculpido digital, render, piel, pelo, telas, texturizado, animación, Zbrush, VRay, MentalRay, Marmoset Toolbag 2, Unreal Engine 4.
Ha trabajado en proyectos como Call of Duty Infinite Warfare o Hitman.

USA on site starting date: February 2020
Onlinte starting date: October 2019

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